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24th October 2015.GTA5 Modding video guides   
As the guideline for your modding experience with ZModeler3 a set of GTA4 to GTA5 conversion video tutorials have been made. This will cover the entire workflow starting from importing a model to an in-game tests and final polishing making it possible to learn main options and features of ZModeler3.

The first part of video guide includes geometry conversion, hierarchy assembly and collision setup (including vertices painting, converting objects to compounds and refining collision volumes).


The second part is a materials conversion and adaptation to in-game effects like burnt, emissive light on headlights/taillights, glass shuttering and crash, and a default license plate setup.
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Last submission on 9th April 2024

Shaders setup updated for prop... 7.48 Kb
Bug fix: options window for Mu... 113.34 Kb
vehicle_paint* shaders group c... 7.47 Kb
Bug fix: UV Remapper backgroun... 319.90 Kb
Overlay mode for DETAIL2 textu... 27.34 Kb
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ZModeler3 Version 3.3.0.1231

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Windows 8.1, 10, 11 with DirectX 11

Submitted on 19th August 2023
 

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