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Version 3.3.1 Build 1244
This is technical update to line up version of all modules with intermediate updates to a new version. There was an incorrect memory management across modules that might cause 64-bit version to fail to start. If this was your case with 64-bit version, give it a try again.
Changes log.
Other than the stability update specified above, the following changes have been made:
Quick search and replace controls added on "Hierarchy" panel. Use build-in hotkeys F3 / Ctrl+F3 to go to next/previous match and Shift+F3 to replace current match. You can assign Ctrl+F hotkey to menu item Edit\Find and Replace\Find object command to have an instant access to search box. All Shaders refined to support transition texture in MASKMAP slot ETS2 materials - added support for .heightmap transition shaders (roads) List- and Tree- control allows per-row colors in addition to per-column colors. Used to highlight search results in nodes browser. Back-end: accept automatic license validation on platform ID with no password assigned when user specifies account password in ZModeler. Quite many users specify account name in ZModeler while platform ID does not require password for access. Bug fix: Modify\Delete (multiple nodes with children) are removed in proper order. This allows "Undo" to insert hierarchy of nodes back into proper position relative to ex-neighbors. Bug fix: ETS2 materials - setting texture .GA source on two-channels ATI textures in material states Bug fix: Bump shaders refined to handle meshes with no tangents Bug fix: Memory management for primitives and lists on 64-bit builds. Avoidance of address conversion to 32 bit. Bug fix: Single undo action for multiple objects selection (or visibility) toggle in hierarchy tree.
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